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Legacy GM Disabling Error Messages

Anixias

Member
How would one disable error messages? Is there any way to make it just write errors to a log.txt file, and close the game? It'd be way more professional looking. Thanks.
 

TsukaYuriko

šŸŒ 
Forum Staff
Moderator
Crashing into the user's face is more professional-looking? o_O



That aside, gml_release_mode can be used to suppress certain types of error messages (and/or introduce crashes or unexpected behavior in their place).


In general, though, I suggest performing thorough debugging and many iterations of beta testing cycles to prevent runtime errors from having to pop up in the first place before releasing a product.
 
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