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 Disable Instance Scaling/Rotation in Room Editor?



Apologies if this has already been requested (I couldn't find it in a search), but when working with a tile-based game the rotation and scaling of objects in the Room Editor is easy to do on accident while placing objects (and you might just barely change it so you don't notice until you're in-game). While I'm sure it's handy in some games, it's unwanted for any game where the sprites are made to be used "as-is" so I wish I could turn it off.

Alternatively, is this already possible and I missed it?