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Question - IDE Disable Auto Saving on Compile? For Network Development

MilesThatch

Member
Two machines to test the network game (one pc can't handle two game instances.)

I've looked in the preferences and there is no setting to disable auto-save on compile like there was in 1.4
 

Mike

nobody important
GMC Elder
Sorry, it needs to save to compile. Compilation - like pretty much all compilers and game dev tools, takes place from disk, not memory so it HAS to save.

We are looking to have a way to "spawn" the last build so it doesn't have to compile again.... not sure if this helps you or not.
 

MilesThatch

Member
Well right now My Dev and Server PCs run the project from the same network storage. I see that game maker even keeps an eye out for changes to the project and prompts to update any other running instance which I think is cool and definitely better than when 1.4 would throw a 💩💩💩💩storm the moment it took wind of any changes made outside. If I need to run a strip down version on the same game as the server not as powerful as the dev pc, I need to copy the project locally.
 
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