Silas the Dev
Member
Hi. For my current project I have and enemy that absorbs the player into it using the built in direction and speed variables.
However, with this system the player is sometimes pulled into walls. Wall collisions check a horizontal and vertical speed variable. Is there a way to say:
However, with this system the player is sometimes pulled into walls. Wall collisions check a horizontal and vertical speed variable. Is there a way to say:
Code:
Instance_place(direction and speed next point,obj_wall)