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Windows Digital Ember

woodsmoke

Member
Yup, I'm making another fire simulation. This time with log physics and XtrA Ch0nKy pixels.
I just started development, don't know how far I'll be going with this.

DOWNLOAD [2MB] current version

Pixel Firewood b2.png

Plans:
- slower, pixel-by-pixel burning process
- update palette to nicer colours
- make the flames prettier
- improve the physics (wood parts that make up the log are too flexible)
- bigger and random logs
 
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woodsmoke

Member
Pixel Firewood b4.png
Added rocks and ground texture
Wood is stiff now
Stick length is now random
Flame sprite has more variations
Burn process tweaked
 

woodsmoke

Member
Pixel Firewood b5.png

Thanks!

Uploaded new version!
-random wood max length increased
-color-palette switching. 5 palettes (default, monochrome, halloween, CGA, primary), more to come.
-other stuff
 
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woodsmoke

Member
- longer logs
- mouse cursor
- some little improvements
- improved color palettes
- new color palettes

C64
Pixel Firewood palettes.png
Halloween
 
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woodsmoke

Member
New version!

- made flames more pretty
- the palette switch button switches color with the current palette, and shows the name of the current palette
- made SFX a bit louder

INTENSE color palette "fruit":

Pixel Firewood e3 s.png

That too much for you? Then try: "old"

Pixel Firewood e4 s.png
 
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