Well I showed off the game yesterday in a new place with strangers forced to play it.
The consensus seemed to be people want it to be more touch screen and less anchored controller controls. More touch screen as in swipe to move the player and touch menu items to use them.
- Modified sprite font to be a bit bigger while making parenthesis and brackets look less like a C.
- Added clickable menus. While I feel this is a step backward for a game that has a controller anchored to it at the bottom, people can now click menu items, even if they're a bit small. A few things need to be smoothed out.
- Added mouse wheel support to move the cursor, even if this is a mobile game only at the moment. Holding the left mouse button and using the mouse wheel will act as left and right. I've had people on Twitter tell me with other games to ensure a menu has mouse wheel support. Sure keys are easier, but mouse wheel is fun.
Here's a debug of the menu. You'll notice colors behind the menu items. Those are just a demonstration for debug indicating, yep there's a button there. The red dot indicates the mouse is hovering over something clickable.
Also seen in debug is the fact that the blocks overlap the background to show me where they are. Oh and take note the controls are so small, because this is on a monitor.
Meanwhile, there are bigger issues that I just can't fix. One person says his screen blinks when a block is broken and Android says there have been crashes.