K
Koruu
Guest
For brevity's sake, I have a a player object, a textbox object, and an interact object. I would like to make each instance of obj_interact contain it's own dialogue ( text[1] = "unique dialogue"; ). I have the obj_textbox set up to read obj_interact's text variable, but then I tried setting the variable in the creation code of each instance, and now I'm lost. Is there an easy fix, or am I going to need a new object for each interaction?