S
Sam (Deleted User)
Guest
[Made for GameMaker Studio 2]
Online Documentation: http://dialogmodule.weebly.com/
Downloadable PDF (Offline Documentation): https://drive.google.com/file/d/18xXZZlvazihPC62imZO4CkZYH2dfxYwz/
GitHub: https://github.com/time-killer-games/DialogModule/
This extension is for Windows, macOS, and Ubuntu.
Override GameMaker Studio 2's default Desktop dialog functions with improved implementations over the original ones, while bringing back obsolete functions from pre-Studio branded versions of GameMaker, and of course introducing some new functions.
File Manager is included as you will need to copy or move files and/or directories in and out of your sandbox directory, (i.e. using the built-in constant "game_save_id", which returns your game's sandbox directory), for them to be accessible to this extension's dialogs.
After showing a dialog you must clear the keyboard and mouse state since GameMaker Studio 2 doesn't do that on its own:
Code:
keyboard_clear(keyboard_lastkey);
mouse_clear(mouse_lastbutton);
io_clear();
- real show_message(string str)
- real show_message_cancelable(string str)
- real show_question(string str)
- real show_question_cancelable(string str)
- real show_attempt(string str)
- real show_error(string str, real abort)
- string get_string(string str, string def)
- string get_password(string str, string def)
- real get_integer(string str, real def)
- real get_passcode(string str, real def)
- string get_open_filename(string filter, string fname)
- string get_open_filename_ext(string filter, string fname, string dir, string title)
- string get_open_filenames(string filter, string fname)
- string get_open_filenames_ext(string filter, string fname, string dir, string title)
- string get_save_filename(string filter, string fname)
- string get_save_filename_ext(string filter, string fname, string dir, string title)
- string get_directory(string dname)
- string get_directory_alt(string capt, string root)
- real get_color(real defcol)
- real get_color_ext(real defcol, string title)
- string widget_get_caption()
- real widget_set_caption(string str)
- string widget_get_icon()
- real widget_set_icon(string icon)
- string widget_get_system() // Returns current widget system
- real widget_set_system(string sys) // "Zenity" or "KDialog"
- string widget_get_owner()
- real widget_set_owner(string hwnd)
- string widget_get_button_name(real type)
- real widget_set_button_name(real type, string name)
- *_async() variants of every dialog function
The DLL's full source code included.
The Linux apps that use this extension need Zenity and KDialog installed.
To install Zenity on Debian-based Linux distributions, enter this command into the terminal:
sudo apt-get install zenity
To install KDialog on Debian-based Linux distributions, enter this command into the terminal:
sudo apt-get install kdialog
Very big thanks to Josh Ventura, for writing the widen() and shorten() scripts, enabling UTF-8 support on Windows.
Download Free for GameMaker Studio 2.3.1+ (Marketplace)
Download Free for GameMaker Studio 2.3.1+ (itch.io)
Last edited by a moderator: