Good day guys, So while GMS downloads the required repositories and such for me to port my games to android I've got some questions as I've never worked on a mobile game before. How does the whole resolution thing work when it comes to mobiles ? Specifically android. Just some error checking, if my room is 2000x2000, will it stretch ingame or just not show the entire room ? Next would be the controls, like.. 'poke' and 'double poke' and 'drag start' 'dragging' 'drag release' .. And how would I get the keyboard to pop up ? how can I receive keyboard input if it can popup ? What other things are there to consider ?