KyleRansford
Member
Does anyone on here have experience with a publisher? You don't have to share your actual company, game or publisher, but can anyone post about their experience? You can also send a private message if you don't want to post on the public forum.
I've been thinking, and since I still believe the Console license for releasing a game made with GameMaker Studio 2 should be an "One Time expense", which the current license type is rather too expense for the average indie, I figured the best way to still get a game released on consoles (even one's not approved for) is to work with a publisher. Also, let me clarify, that I don't think the Ultimate License is "Too Expense", but as discussed in another topic, I think it should be a "One Time" expense. But, again, not to bring that topic back.
Anyone who has worked with a publisher, could you answer some of these question?
If I have a publisher,
who pays the Console/Ultimate License? would it still be me, or would the publisher gave me a sub account so I can use the specified module myself?
How would I upload my game files to Steam, Nintendo, Xbox and PlayStation? Does the publisher give me a sub account for those platforms so I can upload the game builds and bug fixes myself? or would I send the publisher the game files for them to upload?
Could you also give an example of the style of your game (Pixel Art or 2D, etc.) and a general overview of how the publisher paid you? Again, I'm not asking for specifics.
Did they give you a large sum to develop your game further? or did they give you funds for every milestone?
What was your cut after they recouped the funds they gave? (60/40, etc.)
Was there any other expense you had working with a publisher?
In my experience, I feel that a publisher would be beneficial since I would rather work on my game only, and not have to think about the marketing side of things.
I've been thinking, and since I still believe the Console license for releasing a game made with GameMaker Studio 2 should be an "One Time expense", which the current license type is rather too expense for the average indie, I figured the best way to still get a game released on consoles (even one's not approved for) is to work with a publisher. Also, let me clarify, that I don't think the Ultimate License is "Too Expense", but as discussed in another topic, I think it should be a "One Time" expense. But, again, not to bring that topic back.
Anyone who has worked with a publisher, could you answer some of these question?
If I have a publisher,
who pays the Console/Ultimate License? would it still be me, or would the publisher gave me a sub account so I can use the specified module myself?
How would I upload my game files to Steam, Nintendo, Xbox and PlayStation? Does the publisher give me a sub account for those platforms so I can upload the game builds and bug fixes myself? or would I send the publisher the game files for them to upload?
Could you also give an example of the style of your game (Pixel Art or 2D, etc.) and a general overview of how the publisher paid you? Again, I'm not asking for specifics.
Did they give you a large sum to develop your game further? or did they give you funds for every milestone?
What was your cut after they recouped the funds they gave? (60/40, etc.)
Was there any other expense you had working with a publisher?
In my experience, I feel that a publisher would be beneficial since I would rather work on my game only, and not have to think about the marketing side of things.
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