clee2005
Member
Hey all,
I'm trying to optimize the texture swaps and there are a lot of pages with a lot of different sprites. I reduced to 1024x1024 and now have 60 pages. The swaps are running at 90+ where I had it at 10 swaps for 2048x2048 but it was killing older devices. 1024 pages seems to be the answer, since running even with 90 swaps it actually works great on old iPad2s and the like.
Still I'd like to optimize the page swapping, and have done my best, but it lands at 87+ after organizing.
My question is how can I identify WHICH texture pages are being used. The debugger is great in that it shows all the thumbnails of ALL the texture pages, but doesn't show WHICH ones are currently loaded in memory when you pause the debugger. That's what I need to know.
Thanks,
Chris
I'm trying to optimize the texture swaps and there are a lot of pages with a lot of different sprites. I reduced to 1024x1024 and now have 60 pages. The swaps are running at 90+ where I had it at 10 swaps for 2048x2048 but it was killing older devices. 1024 pages seems to be the answer, since running even with 90 swaps it actually works great on old iPad2s and the like.
Still I'd like to optimize the page swapping, and have done my best, but it lands at 87+ after organizing.
My question is how can I identify WHICH texture pages are being used. The debugger is great in that it shows all the thumbnails of ALL the texture pages, but doesn't show WHICH ones are currently loaded in memory when you pause the debugger. That's what I need to know.
Thanks,
Chris