C
Cofefe
Guest
So, suppose you were working on a tile collision engine. If you have a tileset with three tiles in it, is there a way you could use tilemap_get_at_pixel() to determine which specific tile from within that tileset it is at that pixel? I tried something with & tile_index_mask, but it didn't work properly. I think the main reason is probably because I don't properly understand or even know really what the tile index is or how to interpret it.
Any help with this subject would be greatly appreciated! Thanks!
Any help with this subject would be greatly appreciated! Thanks!