F
fxokz
Guest
I just hit a massive game designers block.......
I got to a point in my game where i want to make the player actually feel engaged in the game rather than making the player just speed run the whole game blindfolded..
The first thing that came to mind was making a new type of block that a player must shoot in order to jump on it and gain access to new areas. the block would have a timer in which it will become deactivated and will need to be shot again. Its somewhat of a cool mechanic but as it is right now it just feels like more like useless variation (which has been a HUGE issue for me in almost every game i have made) How can i make the player have fun through simple yet interesting puzzles? I thought maybe the player has to shoot multiple blocks in a set period of time in order to open up a door but that also really isnt a puzzle now is it?
ALSO another problem that arises with my concept so far is that there is minimal flexibility. What i mean is, if you take a close look at the gif i posted thats about the only thing i can do with the blocks... if i place them side by side i can only shoot the one on either edge.. There isnt much to build upon.
My current concept:
Im not asking for a solution.. Im asking where i could gain inspiration from, are there any videos that i could perhaps watch, is there any advice you could share maybe? Im sure im not the only one who can benefit from this topic
I got to a point in my game where i want to make the player actually feel engaged in the game rather than making the player just speed run the whole game blindfolded..
The first thing that came to mind was making a new type of block that a player must shoot in order to jump on it and gain access to new areas. the block would have a timer in which it will become deactivated and will need to be shot again. Its somewhat of a cool mechanic but as it is right now it just feels like more like useless variation (which has been a HUGE issue for me in almost every game i have made) How can i make the player have fun through simple yet interesting puzzles? I thought maybe the player has to shoot multiple blocks in a set period of time in order to open up a door but that also really isnt a puzzle now is it?
ALSO another problem that arises with my concept so far is that there is minimal flexibility. What i mean is, if you take a close look at the gif i posted thats about the only thing i can do with the blocks... if i place them side by side i can only shoot the one on either edge.. There isnt much to build upon.
My current concept:
Im not asking for a solution.. Im asking where i could gain inspiration from, are there any videos that i could perhaps watch, is there any advice you could share maybe? Im sure im not the only one who can benefit from this topic
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