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GMS 2 Designing Levels in Notepad (video & text versions)

Discussion in 'Tutorials' started by Zack, May 6, 2019.

  1. Zack

    Zack Member

    Joined:
    Jun 20, 2016
    Posts:
    14
    GM Version: GameMaker Studio 2
    Target Platform: All
    Download: zackbanack.com
    Links: Video Link

    Summary:
    GameMaker Studio 2 comes with an advanced room editor. But, sometimes you might want to design puzzle, maze, or roguelike levels in something a bit more simple. I showcase how - and why - to design levels using a text editor like Notepad, Sublime, or Atom.

    Tutorial:
     
    NeZvers and TinyGamesLab like this.
  2. lolslayer

    lolslayer Member

    Joined:
    Jun 23, 2016
    Posts:
    695
    This is a nice subject to tackle, looks great how it is updated in real-time
     
  3. TinyGamesLab

    TinyGamesLab Member

    Joined:
    Jun 21, 2018
    Posts:
    147
    Nice idea!
    I always design my levels on excel and them "import" them into the game by using excel formulas to generate a data structure for me. Then I use some script to load it when necessary.
    I liked your idea an I'll give it a try!
     

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