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While the Nintendo Switch module is on the horizon, I as wondering how developers may plan to prioritize their game resolution/sprite sizes? If someone is making a game only for the switch, we already know that the end-user will have a device with a 16:9 aspect ratio (handheld switch).
Should developers focus on getting their game perfected in a handheld state 1280 x 720 (undocked) or a typical docked state (1920 x 1080)? The aspect ratio is 16:9 but I was wondering if its more preferred to have a 1920 x 1080 and scale down opposed to scaling up?
Should developers focus on getting their game perfected in a handheld state 1280 x 720 (undocked) or a typical docked state (1920 x 1080)? The aspect ratio is 16:9 but I was wondering if its more preferred to have a 1920 x 1080 and scale down opposed to scaling up?