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Deserters (cats, ww2, isometria, turn-based)

Discussion in 'Work in Progress' started by Dene, Feb 22, 2018.

  1. Dene

    Dene Guest

    Title: Deserters
    Genre: turn-based tactical RPG
    Engine: GMS 2
    Platforms: Win, Mac

    Hi guys! We already make game about cats in WW2 setting for some time (but it is still early WIP) and at last decided to share our progress with you.

    Very briefly about the game: Single player, WW2 setting, turn-based tactical combat, plot about the horrors of war. Pixel art, top quality animations, height system with multiple floors. If you grew up on such games as Fallout (1, 2), Baldur's Gate and other isometric masterpieces from 90's, then you'll enjoy our game (I hope).

    [​IMG]

    [​IMG]

    More in-game gifs:
    [​IMG]

    [​IMG]

    [​IMG]

    Support us on Patreon: https://www.patreon.com/deserters
    And follow in Twitter: https://twitter.com/dene_pixelhands

    Feel free to ask questions! Thanks!
     
  2. Morendral

    Morendral Member

    Joined:
    Jun 27, 2016
    Posts:
    387
    This looks really neat. I like the graphics, they kind of remind me of the starter person when you load a new project in sketch up.

    I'm curious about the name. Why is it called deserters, when the game is about fighting?
     
    andev likes this.
  3. Geoff Jones

    Geoff Jones Member

    Joined:
    Aug 20, 2016
    Posts:
    499
    The animation is fantastic.
     
    andev and sitebender like this.
  4. Salvakiya

    Salvakiya Member

    Joined:
    Jul 17, 2016
    Posts:
    84
    really like the art. care to share your art workflow?
     
  5. Guest User

    Guest User Guest

    i like that their tails swish and floop. :3
    adorable little ears too, looking fantastic.
     
  6. Dene

    Dene Guest

    The game is about the war with the main idea that war is a bad thing. Cats is an allusion to Nazi Germany and dogs (there will be dogs, yeah) to USSR. But the player will not play for one or another side.

    Thank you guys for kind words. I'll make some post about my workflow in future. This information 100% will be in my twitter and Patreon. Maybe I'll make a post on this forum too.
     
  7. JackTurbo

    JackTurbo Member

    Joined:
    Oct 19, 2016
    Posts:
    827
    Looks great so far! Really digging the art.
     
  8. andev

    andev Member

    Joined:
    Jul 2, 2017
    Posts:
    444
    Very nice animations and art style! Followed
     
  9. Dene

    Dene Guest

    Here is a little post about how I've created gif-reward for one of our Patrons. The workflow of creating animations for the game is the same.

    1. Create animation in Blender
    [​IMG]
    2. Move different parts of the character to different layers and render them separately
    [​IMG]
    3. Import all the parts of character to Aseprite and outline every animation layer
    [​IMG]
    It was a pain in the ass to import all the layers by hand so I wrote macros for handle that. But it still makes mistakes sometimes, so hope to see built-in macros redactor in Aseprite some day.

    4. Improve the animation by drawing by hand :)
    [​IMG]
    Don't forget to support us on Patreon. ;)
     
    Last edited by a moderator: Feb 24, 2018
    Boogery Boogers likes this.
  10. andev

    andev Member

    Joined:
    Jul 2, 2017
    Posts:
    444
    Are there supposed to be things in the spoilers?
     
  11. Nembo

    Nembo Member

    Joined:
    Sep 9, 2016
    Posts:
    7
    Seeing those gifs really reminded me of playing Jagged Alliance back in the day. I will say that I adding some shading to those sprites would help them look even better IMHO.
     
  12. Dene

    Dene Guest

    There are gifs there. Or they're not displaying?
     
  13. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    2,439
    I can see the GIFs fine here and they seem to be hosted on IMGUR, in which case there shouldn't be any general trouble with them.
     
    andev and Dene like this.
  14. Tom Edwards

    Tom Edwards Guest

    cant wait
     
  15. andev

    andev Member

    Joined:
    Jul 2, 2017
    Posts:
    444
    Ah I can see them now. That's weird
     

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