Sargonnas
Member
I've been working on this game sparingly over the last few years, when life let's me. My goal has me finishing this within the next few years.
Derelict Star is a Metroidvania built as my tribute to and combination of Metroid, MegamanX, Ranger X, and sure why not Castlevania (the melee mechanics are similar). The player explores, collects upgrades, unlocks new areas, fights bosses and solves large puzzles just like you'd expect. The game spans 13+ distinct zones, 7+ bosses and (if I can squeeze it) a story branch or two.
Mechanics in the game so far:
* Controller compatible
* running / jumping (hold sensitive) / double jumping / crawling / climbing ledges / climbing ladders / sliding down slopes
* Gun arm with variable guns to swap in. Main gun upgrades into having a charge feature similar to Megaman, second gun starts as an assault rifle and can be made fully automatic with explosive shells.
* Missile / consumable weapons. Missile capacity is upgraded similar to Metroid, but your missiles steadily refill on their own.
* Melee Combat featuring a power sword. Three-hit combos + ending flourish / airborne attacks / crouching attacks
* Block Breaking, similar to Metroid
* Power cells are a key puzzle component, you must find charged power cells and move them to the machines you want to activate.
* Power nodes can be charged by being attacked, which then supply power to whatever their wires connect them to
* Moving platforms
* Water / Sinking Mud and Sand
* Friendly robotic drones that follow and assist you
* Innocent but deadly alien life forms (floating exploding puffballs + their nests, sine wave bat lizards, crawling crabs, flame-throwing jellyfish that pop up and float down, hopping mushrooms that vent toxic spores, under water pyrozomes)
* Interactable computer consoles that can direct power, activate machines / cutscenes / etc.
* Dynamic Lighting (sort of). The ability to turn lights on / off, with arcing shadows etc.
* Multi-stage boss fights (one so far, but its a good template for more to come)
Edit:
* Jet pack flight similar to Megaman6 or RangerX (just as easy as I was expecting, and lots of fun)
Mechanics to come:
* Mini / Full Map
* Upgrade Management screen
* Options (graphics, sound, controls)
* Controllable platform / vehicles, similar to Earthworm Jim's submarine (Mostly done already).
* Log (creature entries, event diary) - stretch goal
Quick Story Intro:
The (presumably) last living human being in the galaxy receives a human S.O.S. sent some forty years prior, and goes to investigate. The planet from which the signal is originating is being consumed by an unusual form of supernova, the signal is coming from deep beneath the surface. The player crash-lands their shuttle, breaking into some protected caverns. After some exploration, the player discovers that there are indeed recent human ruins on the planet, though what they find is not encouraging. The planet's populating had been under attack by the human's worst enemy, the Xen-Seti. And this all occurred nearly 40 years ago.
The signal is still repeating, still deep within the planet's crust. The player must find a way, ever downwards, through what remains of the human colony.
My ego could really use some support here, my imgur reveal got only 20 some odd views.
> 1st amateur video preview with sample music. Be gentle, I'm not experienced with video editing software and matching cuts to music was a nightmare for me.
> https://drive.google.com/file/d/1Yb5a_zag_banpNse4d0caXCa0nsY_EeN/view?usp=sharing = idle screen universe exposition. This is straight taken from the game and I didn't have to edit anything, thank god.
Derelict Star is a Metroidvania built as my tribute to and combination of Metroid, MegamanX, Ranger X, and sure why not Castlevania (the melee mechanics are similar). The player explores, collects upgrades, unlocks new areas, fights bosses and solves large puzzles just like you'd expect. The game spans 13+ distinct zones, 7+ bosses and (if I can squeeze it) a story branch or two.
Mechanics in the game so far:
* Controller compatible
* running / jumping (hold sensitive) / double jumping / crawling / climbing ledges / climbing ladders / sliding down slopes
* Gun arm with variable guns to swap in. Main gun upgrades into having a charge feature similar to Megaman, second gun starts as an assault rifle and can be made fully automatic with explosive shells.
* Missile / consumable weapons. Missile capacity is upgraded similar to Metroid, but your missiles steadily refill on their own.
* Melee Combat featuring a power sword. Three-hit combos + ending flourish / airborne attacks / crouching attacks
* Block Breaking, similar to Metroid
* Power cells are a key puzzle component, you must find charged power cells and move them to the machines you want to activate.
* Power nodes can be charged by being attacked, which then supply power to whatever their wires connect them to
* Moving platforms
* Water / Sinking Mud and Sand
* Friendly robotic drones that follow and assist you
* Innocent but deadly alien life forms (floating exploding puffballs + their nests, sine wave bat lizards, crawling crabs, flame-throwing jellyfish that pop up and float down, hopping mushrooms that vent toxic spores, under water pyrozomes)
* Interactable computer consoles that can direct power, activate machines / cutscenes / etc.
* Dynamic Lighting (sort of). The ability to turn lights on / off, with arcing shadows etc.
* Multi-stage boss fights (one so far, but its a good template for more to come)
Edit:
* Jet pack flight similar to Megaman6 or RangerX (just as easy as I was expecting, and lots of fun)
Mechanics to come:
* Mini / Full Map
* Upgrade Management screen
* Options (graphics, sound, controls)
* Controllable platform / vehicles, similar to Earthworm Jim's submarine (Mostly done already).
* Log (creature entries, event diary) - stretch goal
Quick Story Intro:
The (presumably) last living human being in the galaxy receives a human S.O.S. sent some forty years prior, and goes to investigate. The planet from which the signal is originating is being consumed by an unusual form of supernova, the signal is coming from deep beneath the surface. The player crash-lands their shuttle, breaking into some protected caverns. After some exploration, the player discovers that there are indeed recent human ruins on the planet, though what they find is not encouraging. The planet's populating had been under attack by the human's worst enemy, the Xen-Seti. And this all occurred nearly 40 years ago.
The signal is still repeating, still deep within the planet's crust. The player must find a way, ever downwards, through what remains of the human colony.
My ego could really use some support here, my imgur reveal got only 20 some odd views.
> 1st amateur video preview with sample music. Be gentle, I'm not experienced with video editing software and matching cuts to music was a nightmare for me.
> https://drive.google.com/file/d/1Yb5a_zag_banpNse4d0caXCa0nsY_EeN/view?usp=sharing = idle screen universe exposition. This is straight taken from the game and I didn't have to edit anything, thank god.
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