kamiyasi
Member
Hi there. I have an object that does all the 3D drawing for the objects in my room. I use d3d_set_projection_ortho.
What I've effectively done is created a Link to the Past style fake 3D 3/4 overhead view, with orthographically projected 3D models for characters and enemies.
My question is, how do I go about sorting depth for my models so they properly draw over each other?
In a normal 3D perspective, the z-buffer would handle depth sorting, but in my fake 3D environment, whether one object is in front of or behind another would be determined by their y positions, not z positions.
What I've effectively done is created a Link to the Past style fake 3D 3/4 overhead view, with orthographically projected 3D models for characters and enemies.
My question is, how do I go about sorting depth for my models so they properly draw over each other?
In a normal 3D perspective, the z-buffer would handle depth sorting, but in my fake 3D environment, whether one object is in front of or behind another would be determined by their y positions, not z positions.