G
geekdude
Guest
Hi all this is my first real attempt at making a game. Its going to be a puzzle/adventure game that is drawn in a top down oblique perspective. The character moves left right up down instead of at angles like in an isometric game but you can see the left and right walls unlike normal orthographic projection. Here is the website I read to learn about it: https://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames/
and here is a gif of my game in action so far: https://twitter.com/GeekdudeAndrew/status/892215073082671104
My character needs to be able to not only go infront of and behind objects but also to the left or right of them. specificaly the character should be drawn infront of objects to their left and under objects to their right. There is very little I can find specifically about using oblique perspective with gamemaker. I found a site that told me for isometric games you use depth=-x-y but I cant seem to get it to work. perhaps that is specific to isometric games?
also I am using tiles for the floor and walls. I have half a mind to switch over to objects because It would be faster to mock up new levels. I wouldnt have to go in and put collision objects in. but right now im trying to find out if I can to set the depth of the tiles in code so my charicter can interact with the walls correctly. next thing i was going to do is to program it to read out the physical coordinates of things so i can wrap my brain around what its doing and what I need it to do but that is for another day. I was wondering if in the meantime anyone had any ideas as to how I can go about solving these problems?
and here is a gif of my game in action so far: https://twitter.com/GeekdudeAndrew/status/892215073082671104
My character needs to be able to not only go infront of and behind objects but also to the left or right of them. specificaly the character should be drawn infront of objects to their left and under objects to their right. There is very little I can find specifically about using oblique perspective with gamemaker. I found a site that told me for isometric games you use depth=-x-y but I cant seem to get it to work. perhaps that is specific to isometric games?
also I am using tiles for the floor and walls. I have half a mind to switch over to objects because It would be faster to mock up new levels. I wouldnt have to go in and put collision objects in. but right now im trying to find out if I can to set the depth of the tiles in code so my charicter can interact with the walls correctly. next thing i was going to do is to program it to read out the physical coordinates of things so i can wrap my brain around what its doing and what I need it to do but that is for another day. I was wondering if in the meantime anyone had any ideas as to how I can go about solving these problems?