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Dave Holland Art
Guest
I have an isometric/top down (zelda style) game I'm working on. I have (currently) 2 rooms. I'm using
depth = -y;
to control the depth of my characters. If I leave room1 to go to room2, it works fine. If I return to room1, it doesn't work anymore. Any ideas?
depth = -y;
to control the depth of my characters. If I leave room1 to go to room2, it works fine. If I return to room1, it doesn't work anymore. Any ideas?