curato
Member
I was wondering if anyone has experimented with depicting darkness in a 2D game without just using straight pixelart and painting black darkness over it with a surface or shader. Is there a good way to do it?
Not for my current project, but I have one than one project in my hopper where darkness would be important and I am just thinking how to do the best way.
Not for my current project, but I have one than one project in my hopper where darkness would be important and I am just thinking how to do the best way.