MCHLV
Member
Dead Clones is a nervous roguelite platformer set in a gloomy sci-fi dungeon.
Run, jump and slash your way across dark coridors, slaughter clones, loot what they left behind to face and defeat CRUSH3R, protector of the dark realm, and start again when he kill you.
FIGTH3R Release 20 - Early Game Play - It would mean a lot if you try it
Dead Clones is a free fan game with obvious inspirations made with love (and Game Maker Studio)
The game is ready with minimalists content: a linear run across 3 areas, 8 enemies, 10 upgrades, and a boss. A full run should take you 10 minutes but CRUSH3R is a viscious, almost unfair, boss. If you are lucky you'll find usefull upgrades (faster kunai, longer combo, air dash...) along the way and you might collect enough DNA orbs to improve your body for the next runs.
How To Play
You will find a .zip file on itch.io (link below), 1-download, 2-extract the folder, 3-run dead_clones.exe... it should work hopefully
There is a tutorial but in a nutshell, you can double jump and wall jump, you will need to slide a lot to avoid attacks of all kind and ripost with a 3 hit combo (ground/air), air slam or your lazer kunai. Try to have your name up the highscores board by completing your run quickly... and without dying.
>>Link to the game>>>> Dead Clones - Latest FIgTH3R Release - ITCHI.IO
Have fun ! Thanks for playing and reach out to me if you want to build a game with me!
MichelV
More bla bla:
I started this project 25 months ago (with some pauses along the way). My objective was to learn what it takes to design and develop a game.
The game is currently playable but would need more content (enemies, boss, upgrades, dialog), tweaking (randomization, rogue mechanism, juice) and proper art (audio and colors) to be where I want it to be. Even then, it will not stand out from the crowd (it was originaly thought with a specific focus on speed-run with a time you need to pickup while progressing...).
I now want to be part of a game that people would love enough to pay for.... so I'll be thinking on my next project.
If you feel like learning more on the project of just like chating with me, the best way is to contact me here or on twitter : https://twitter.com/GamemakerV... (also have a blog and discord that I cannot maitain alone)
Run, jump and slash your way across dark coridors, slaughter clones, loot what they left behind to face and defeat CRUSH3R, protector of the dark realm, and start again when he kill you.
FIGTH3R Release 20 - Early Game Play - It would mean a lot if you try it
Dead Clones is a free fan game with obvious inspirations made with love (and Game Maker Studio)
The game is ready with minimalists content: a linear run across 3 areas, 8 enemies, 10 upgrades, and a boss. A full run should take you 10 minutes but CRUSH3R is a viscious, almost unfair, boss. If you are lucky you'll find usefull upgrades (faster kunai, longer combo, air dash...) along the way and you might collect enough DNA orbs to improve your body for the next runs.
How To Play
You will find a .zip file on itch.io (link below), 1-download, 2-extract the folder, 3-run dead_clones.exe... it should work hopefully
There is a tutorial but in a nutshell, you can double jump and wall jump, you will need to slide a lot to avoid attacks of all kind and ripost with a 3 hit combo (ground/air), air slam or your lazer kunai. Try to have your name up the highscores board by completing your run quickly... and without dying.
>>Link to the game>>>> Dead Clones - Latest FIgTH3R Release - ITCHI.IO
Have fun ! Thanks for playing and reach out to me if you want to build a game with me!
Thank you so muchMichelV
More bla bla:
I started this project 25 months ago (with some pauses along the way). My objective was to learn what it takes to design and develop a game.
The game is currently playable but would need more content (enemies, boss, upgrades, dialog), tweaking (randomization, rogue mechanism, juice) and proper art (audio and colors) to be where I want it to be. Even then, it will not stand out from the crowd (it was originaly thought with a specific focus on speed-run with a time you need to pickup while progressing...).
I now want to be part of a game that people would love enough to pay for.... so I'll be thinking on my next project.
If you feel like learning more on the project of just like chating with me, the best way is to contact me here or on twitter : https://twitter.com/GamemakerV... (also have a blog and discord that I cannot maitain alone)
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