MCHLV
Member
Dear community,
After 11 months of learning/working on it, I am really happy and a bit nervous to post here on the forum of Game Maker a first demo of Dead Clones
It is a fan game, with obvious inspirations. The main character runs across the dark coridors of ... well something like a fallen lab-dungeon, to slaughter clones, loot the orbs they left behind and understand the meaning of all this... which involves a boss somewhere along the way.

T3STR Release 8 - NEW DEMO
The demo is only focused on the core mechanics: it is a linear run across 10 areas to face the [work-in-progress] boss. It should take you 3 or 4 minutes.
How to install:
You will find a .zip file on my drive (link below), 1-download, 2-extract the folder, 3-run dead_clones.exe... it should work hopefully
>>Link to the demo>>> Dead Clones - Latest T3STR Release
How to play:
- move and crouch - arrow keys
- jump, double jump, wall jump - Z
- slide, dodge - X
- strike - space
- interact - E
You can remap to your convenience (don't use the same input for two actions
) on keyboard, mouse, gamepad.
There is a tutorial but in a nutshell:
1-For the movement part, you need to slide under the half-size grids, you can double jump and wall jump.
2-For fighting, you will avoid attack while sliding (this is super important to master). You have a 3 hit combo (on ground and in the air) and a smash attack (down + jump while in the air).
I am looking for any feedback
I would be most interested in knowing:
MichelV
More bla bla:
The game is currently playable for the core gameplay.
I still have to set for a visual and audio style and to design (and code) all the ROGUE mechanisms for the game to have a proper meaning.
Like other indie dev, reaching this preliminary stage cost me a lot and I am now looking for any help the community can provide...kind words, constructive feedback, screenshots, follows, big bills. I have already found tons of help here and resources generously shared by our community.
If you feel like learning more about me or the project, just ask or you can go there https://deadclones.game.blog/ and join my 5 daily visitors (who are bots of course). Or there empty discord to discuss or give feedbacks or there also: https://twitter.com/GamemakerV...
After 11 months of learning/working on it, I am really happy and a bit nervous to post here on the forum of Game Maker a first demo of Dead Clones
It is a fan game, with obvious inspirations. The main character runs across the dark coridors of ... well something like a fallen lab-dungeon, to slaughter clones, loot the orbs they left behind and understand the meaning of all this... which involves a boss somewhere along the way.


T3STR Release 8 - NEW DEMO
The demo is only focused on the core mechanics: it is a linear run across 10 areas to face the [work-in-progress] boss. It should take you 3 or 4 minutes.
How to install:
You will find a .zip file on my drive (link below), 1-download, 2-extract the folder, 3-run dead_clones.exe... it should work hopefully
>>Link to the demo>>> Dead Clones - Latest T3STR Release
How to play:
- move and crouch - arrow keys
- jump, double jump, wall jump - Z
- slide, dodge - X
- strike - space
- interact - E
You can remap to your convenience (don't use the same input for two actions
There is a tutorial but in a nutshell:
1-For the movement part, you need to slide under the half-size grids, you can double jump and wall jump.
2-For fighting, you will avoid attack while sliding (this is super important to master). You have a 3 hit combo (on ground and in the air) and a smash attack (down + jump while in the air).
I am looking for any feedback
I would be most interested in knowing:
- how gameplay feels: (fun, challenging, if you would play this longer, does it feel fair…)
- if everything is ok performance-wise (not lag, no bug, weird resolution, gamepad issues....)
Thank you so muchMichelV
More bla bla:
The game is currently playable for the core gameplay.
I still have to set for a visual and audio style and to design (and code) all the ROGUE mechanisms for the game to have a proper meaning.
Like other indie dev, reaching this preliminary stage cost me a lot and I am now looking for any help the community can provide...kind words, constructive feedback, screenshots, follows, big bills. I have already found tons of help here and resources generously shared by our community.
If you feel like learning more about me or the project, just ask or you can go there https://deadclones.game.blog/ and join my 5 daily visitors (who are bots of course). Or there empty discord to discuss or give feedbacks or there also: https://twitter.com/GamemakerV...
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