W
Wayfarer
Guest
I was actually going to reply with a serious answer to this topic here (which is now closed).
Firstly, I think it's best to describe what a "game" is. In my opinion, a game meets the following criteria:
So going by that critera, one could classify a "choose your own adventure" book as a game. On the other hand, perhaps something that doesn't have a win or loss scenario, but DOES contain state could be better labelled a toy.
I'd define the "video" part as anything that makes use of an electronic display.
So, going by the above logic, you could have a simulation video game (like a city builder style game) where you can't win, but you can lose (maybe you're presented with a highscore table when you lose so you still get a sense of progress), and happily class that as a video game. However, if you were to take a simulation video "game" in which you cannot win or lose maybe this could be referred to as a video toy.
Well that's my opinion anyway
Firstly, I think it's best to describe what a "game" is. In my opinion, a game meets the following criteria:
- Contains state
- Has either a win scenario, loss scenario OR both scenarios
So going by that critera, one could classify a "choose your own adventure" book as a game. On the other hand, perhaps something that doesn't have a win or loss scenario, but DOES contain state could be better labelled a toy.
I'd define the "video" part as anything that makes use of an electronic display.
So, going by the above logic, you could have a simulation video game (like a city builder style game) where you can't win, but you can lose (maybe you're presented with a highscore table when you lose so you still get a sense of progress), and happily class that as a video game. However, if you were to take a simulation video "game" in which you cannot win or lose maybe this could be referred to as a video toy.
Well that's my opinion anyway