V
Venomlemon
Guest
Hiyas,
I am new with the Gamemaker (currently using GM2 beta). There's something I wasn't able to find answer for with Googling, manual or researching old forum posts. Here it goes:
I assume fixtures contain both: attributes for physics (density, angular damping, etc.) and a bounding box. If so, there already is an existing fixture for a object since I've defined object to use physics and it already has all this information with in it.
Is there way to access this default fixture via code? To be more precise I need to have access to whether the object is sensor or not at any given time. Possible without making a new fixture by code?
I am new with the Gamemaker (currently using GM2 beta). There's something I wasn't able to find answer for with Googling, manual or researching old forum posts. Here it goes:
I assume fixtures contain both: attributes for physics (density, angular damping, etc.) and a bounding box. If so, there already is an existing fixture for a object since I've defined object to use physics and it already has all this information with in it.
Is there way to access this default fixture via code? To be more precise I need to have access to whether the object is sensor or not at any given time. Possible without making a new fixture by code?