I made a multiplayer game from two separate project files: a server and a client. When the server application is running on one PC, two players from PCs on other networks can connect to it and everything works fine. I want to have this server application running at all times on an actual server, such as Amazon's EC2 servers, so that the game have online matchmaking. How would I do this? From what I understand, the GMS 1.4 Linux export is for Ubuntu only, not for any server operating systems. Like I said, the server application runs on my PC, which is running Windows 7, not any server operating system. How can I run a GMS 1.4 "game" on a server hosting platform?