Brendoni123
Member
I just installed GMS 2.3 and all of these declare a new function boxes are in my scripts. Normally, I would think that this would be a simple delete and be done with it, but I get a message like this
ERROR in
action number 1
of Create Event
for object <undefined>:
Variable <unknown object>.scene( 100119, -2147483648) not set before reading it.
at gml_GlobalScript_cutscene_end_action (line 6) - scene++;
This pretty much pops up in every script when I delete this. I’ve been having a lot of problems with my game since I tried to use many tutorials and they kinda overlapped. Honestly this is 1 of many problems but the change from GMS 2 to 2.3 screwed me and makes me wanna bang my head against a wall mostly because every time I figure something out another problem occurs. I believe a big reason for this is because my scripts can read certain variables and I don’t know how to fix it. Someone please help but do know that if you respond there will probably 100 questions to follow.
Also, another problem I just encountered was my game saying a specified layer does not exist except I can clearly see the layer exist in my room.
ERROR in
action number 1
of Create Event
for object <undefined>:
Variable <unknown object>.scene( 100119, -2147483648) not set before reading it.
at gml_GlobalScript_cutscene_end_action (line 6) - scene++;
This pretty much pops up in every script when I delete this. I’ve been having a lot of problems with my game since I tried to use many tutorials and they kinda overlapped. Honestly this is 1 of many problems but the change from GMS 2 to 2.3 screwed me and makes me wanna bang my head against a wall mostly because every time I figure something out another problem occurs. I believe a big reason for this is because my scripts can read certain variables and I don’t know how to fix it. Someone please help but do know that if you respond there will probably 100 questions to follow.
Also, another problem I just encountered was my game saying a specified layer does not exist except I can clearly see the layer exist in my room.