C
Cockerspaniel_Supreme
Guest
Hello everyone,
So my game is going to have stealth elements, which means that it's important that the aspect ratio remain the same irregardless of resolution. This is obviously needed to avoid players with different aspect ratios and resolutions seeing or not seeing threats on or off the screen (it would be horribly obnoxious if an enemy off-screen "detected" you and sounded an alarm).
The game is top-down and not a platformer, currently I'm deciding between 16:9 and 4:3. Since my game isn't a platformer the more square-shaped 4:3 seems like the more logical choice, but it may not satisfy the majority of players who use 16:9 resolution monitors.
Any thoughts on this?
So my game is going to have stealth elements, which means that it's important that the aspect ratio remain the same irregardless of resolution. This is obviously needed to avoid players with different aspect ratios and resolutions seeing or not seeing threats on or off the screen (it would be horribly obnoxious if an enemy off-screen "detected" you and sounded an alarm).
The game is top-down and not a platformer, currently I'm deciding between 16:9 and 4:3. Since my game isn't a platformer the more square-shaped 4:3 seems like the more logical choice, but it may not satisfy the majority of players who use 16:9 resolution monitors.
Any thoughts on this?