C
Carbiner
Guest
Hey everyone,
So, while trying to figure out why a piece of code wasn't working (my missiles went boom, but they didn't hurt anyone), I put down some breakpoints in order to step through what was going wrong and found that the debugger would stop when the event was triggered, but no code would show up. When I ran through the resource view to find the event in question, I found that it just didn't exist in the debugger, though I could pull it up in my workspace, and the breakpoints within it would trigger.
Anybody running into a similar issue?
The code itself isn't my main concern; the fact that debugger 'knows' to break but can't find the code is. This doesn't crash anything, and further breakpoints do show up normally; it's just this specific collision event in this one object that isn't being pulled up correctly. I've tried duplicating and changing the event in question, neither fix the issue.
I'm using GMS 2's built-in source control for this project if that helps.
So, while trying to figure out why a piece of code wasn't working (my missiles went boom, but they didn't hurt anyone), I put down some breakpoints in order to step through what was going wrong and found that the debugger would stop when the event was triggered, but no code would show up. When I ran through the resource view to find the event in question, I found that it just didn't exist in the debugger, though I could pull it up in my workspace, and the breakpoints within it would trigger.
Anybody running into a similar issue?
The code itself isn't my main concern; the fact that debugger 'knows' to break but can't find the code is. This doesn't crash anything, and further breakpoints do show up normally; it's just this specific collision event in this one object that isn't being pulled up correctly. I've tried duplicating and changing the event in question, neither fix the issue.
I'm using GMS 2's built-in source control for this project if that helps.