chirpy
Member
On Windows 10:
I can set breakpoints in the "source" window [img1: object source] and then close it [img2: empty window], start a new "locals" windows [img3: object locals] to see the local values at the breakpoint, but I found no way to have both "source" and "locals" to show up at the same time. This makes debugger unusable.. however, it works as intended (debugger started up with normal layout and multiple window area) on another computer.
These all happen on a new, nearly empty project just to test the debugger. Not sure if it could be related, but I had GM:S 1.4 installed on this pc before upgrading to GM:S 2 (not on the other Mac-Windows with a working debugger). Is there something I may reset to resolve this issue?
img1:
img2:
img3:
I can set breakpoints in the "source" window [img1: object source] and then close it [img2: empty window], start a new "locals" windows [img3: object locals] to see the local values at the breakpoint, but I found no way to have both "source" and "locals" to show up at the same time. This makes debugger unusable.. however, it works as intended (debugger started up with normal layout and multiple window area) on another computer.
These all happen on a new, nearly empty project just to test the debugger. Not sure if it could be related, but I had GM:S 1.4 installed on this pc before upgrading to GM:S 2 (not on the other Mac-Windows with a working debugger). Is there something I may reset to resolve this issue?
img1:
img2:
img3: