J
jschoeny
Guest
I'm trying to debug my project but every time I run it the debugger closes the connection within seconds of it starting. Everything compiles fine and the game runs. I can also continue playing the game after the debugger stops. The game can even stop at a breakpoint at the first step of the game and is recognized by the debugger. Below is the error I'm getting:
I'm using:
GameMaker Studio 2, version 2.2.2.413
Xcode, version 10.2.1
iPhone XR, iOS 12.2 (plugged directly into the computer)
I'm also using GameMaker on a Mac.
Any help would be greatly appreciated.
Code:
PID: 14896, TID: 3382167, Thread name: com.apple.CoreMotion.MotionThread, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
Backtrace:
4 libobjc.A.dylib 0x00000001c657f6f4 <redacted> + 56
5 CoreMotion 0x00000001cccc9638 CoreMotion + 292408
6 CoreMotion 0x00000001cccc9b68 CoreMotion + 293736
7 CoreMotion 0x00000001cccc9a78 CoreMotion + 293496
8 CoreMotion 0x00000001cccf78a8 CoreMotion + 481448
9 CoreMotion 0x00000001cccf78ec CoreMotion + 481516
10 CoreFoundation 0x00000001c730b78c <redacted> + 28
11 CoreFoundation 0x00000001c730b074 <redacted> + 276
12 CoreFoundation 0x00000001c7306368 <redacted> + 2276
13 CoreFoundation 0x00000001c7305764 CFRunLoopRunSpecific + 452
14 CoreFoundation 0x00000001c7306498 CFRunLoopRun + 84
15 CoreMotion 0x00000001cccf7280 CoreMotion + 479872
16 libsystem_pthread.dylib 0x00000001c6f85920 <redacted> + 132
17 libsystem_pthread.dylib 0x00000001c6f8587c _pthread_start + 48
18 libsystem_pthread.dylib 0x00000001c6f8ddcc thread_start + 4
2019-05-07 12:50:39.189 xcodebuild[4160:151579] [MT] IDETestOperationsObserverDebug: 13.813 elapsed -- Testing started completed.
2019-05-07 12:50:39.190 xcodebuild[4160:151579] [MT] IDETestOperationsObserverDebug: 0.002 sec, +0.002 sec -- start
2019-05-07 12:50:39.190 xcodebuild[4160:151579] [MT] IDETestOperationsObserverDebug: 13.813 sec, +13.811 sec -- end
Testing failed:
Debug_Testing Tests:
Debug_Testing.app (14896) encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying error: Crash: Debug_Testing (14896): <external symbol>))
Test session results and logs:
/Users/****/Library/Developer/Xcode/DerivedData/Debug_Testing-grgudvsppkqnvrbebaehsxelyyiw/Logs/Test/Test-Debug_Testing-2019.05.07_12-49-55--0400.xcresult
** TEST FAILED **
GameMaker Studio 2, version 2.2.2.413
Xcode, version 10.2.1
iPhone XR, iOS 12.2 (plugged directly into the computer)
I'm also using GameMaker on a Mac.
Any help would be greatly appreciated.