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Windows Debugger isn't showing the right code (or anything) when hitting a breakpoint?


For the last week or so, when using the debugger, when hitting a breakpoint the debugger fails to open a tab to the correct code window where the breakpoint occurs. In fact if you close all the debugger's code tabs then hit a breakpoint, the debugger will properly pause the game but the code window will just say "double click a resource in the resource view to view its source code here". If there is a debugger tab open, the debugger will just show that code window even if it's not the right place and even if there are no breakpoints in that code block.

You can see below what happens when the game is paused after hitting a break point: