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HTML5 Debugger changed?

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ParodyKnaveBob

Guest
Howdy, all,

Am I misremembering, or did the HTML5 debugger once upon a time present an instance's built-in variables and custom variables you give it?

upload_2017-11-30_22-21-8.png

That's just one example of my instances not displaying any variables I created myself. (Its Create Event sets 7 new instance variables. It's clear that instance variables work but simply don't show in the list.)
  • Always been like this (and I forgot)?
  • Changed by design (and I missed where, even after searching)?
  • Changed by accident (and I should report a bug)?
Thank you in advance,
Bob $:^ ,
 

Dmi7ry

Member
When I tried it (just a few times), it always showed only built-in variables.
It may be missed because of obfuscation (I don't know when the console was added into GMS - maybe it was before than it was added the ability to debug HTML5 code).
 
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ParodyKnaveBob

Guest
If I recall correctly, GM:HTML5 (pre-Studio) had the JS debugger, thus (essentially) from the very beginning.

Also, when running in debug mode, your own code is not obfuscated -- only YYG's engine is.

However, your primary answer stands, you don't recall ever seeing custom variables. I'll wait for more info before concluding, though.
 

Dmi7ry

Member
If I recall correctly, GM:HTML5 (pre-Studio) had the JS debugger, thus (essentially) from the very beginning.
Also, when running in debug mode, your own code is not obfuscated -- only YYG's engine is.
Initially it was just output console. But you're right, code always is not obfuscated in debug mode. One thing mislead me.
 
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ParodyKnaveBob

Guest
Well, no more info came. Looks like I'll just conclude, then.

Also, yeah, @Dmi7ry, after you said it, I remembered the quaint little output textbox on the same page as the canvas (instead of the fuller debug popup window). $E^ J Thanks for that.
 
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