P
prithvidiamond
Guest
Hello, below there are a bunch of code that needs to be debugged. The problem is that my game functions as though this piece of code were not there even though it is being called in the step event:
// step event
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_wm && fruit == 0)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_sr && fruit == 1)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_sb && fruit == 2)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_rs && fruit == 3)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_pp && fruit == 4)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_pm && fruit == 5)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
Any help with this would be greatly appreciated!
prithvidiamond
// step event
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_wm && fruit == 0)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_sr && fruit == 1)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_sb && fruit == 2)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_rs && fruit == 3)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_pp && fruit == 4)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
with (instance_position(mouse_x, mouse_y, obj_2) && mouse_check_button(mb_left))
{
if (sprite_index == spr_fr_pm && fruit == 5)
{
points += 1
}
}
script_execute(scr_draw_obj1);
script_execute(scr_draw_obj2);
Any help with this would be greatly appreciated!
prithvidiamond