liked the loot screen effect. It motivated me to download the actual test version.
3 deaths later, I'm already tired of the death screen XD (I just wanted to see the loot screen in game :'( )
ok, first, I'm not a big tower defense player, so perhaps some evident thing todo are just out of my view; or at that early stage game is still not really playable.
also surprised that the "travel" didn't show a map, but directly start the first wave. (I assume there is some todo thing behind)
than at third play I realized something. just for testing purpose, fact that after the death screen you restart the map but with all the ressources ripped off, is kinda mean ( perhaps it has a purpose for you, but for me as "just give it a fast try", wasn't a good point). If i didn't uppgrad my stuff before launching the play... not going to be better with mostly no ressource. (would be better to auto-restart the game than having me to do it manually^^)
and finally 4th play with a good amount of upgrades and a full load of ressources thing get easy...
WTF, no loot screen even when I killed the boss wave, game just stuck in the play screen :'( :'(
final thought.
most of the time FPS was at 350-1500, twice it went down to a bit more than 100. And at that time it didn't feel at all I had more than 100fps, but more like it was runing at 10. Mostly because hero feel unresponsive or at least he moves so slowly.
that also have the side effect of dying easly; one moment you have dozen and dozen of mobs all firing at the tower guard ignoring the hero, and the next moment because the last guard died, all the mob target the hero, and as you are "running in slow motion" to flee the horde, you have all the time to see your hero health going down and him dying.
graphics are fine, but for the rest it's really hard to say, because there is no game, just the raw mechanism put in a test level.
for me there are moslty 2 types of tower defense.
the idle one (you don't have to think to much, just put enough tower/DPS power and just watch the waves get destroyed level after level, just giving you "for free" a sens of progression with bigger monster/bigger tower level after level)
and the survival/challenging one (you have to carefully choose your upgrades, deciphering the right combo of tower that maximize damage on the specific wave of that level, etc... and just spent the minimal ressources to earn the max so you can keep on progressing from one level to next level.)
I would assume due to the theme (apocalypse survival) that your game belong to that second category. If that the case, actually test game is missing the main feature !