L
Latteid
Guest
Hello, I'm looking into add more details to my level using the tile system, but I'm worried that it could lead to some performance issues if I use too much of it.
I already use the function deactivate instance for some objects outside of the view and I was thinking, Is there something like that for tiles?
I already use the function deactivate instance for some objects outside of the view and I was thinking, Is there something like that for tiles?