Deactivating tiles outside of the view?

L

Latteid

Guest
Hello, I'm looking into add more details to my level using the tile system, but I'm worried that it could lead to some performance issues if I use too much of it.
I already use the function deactivate instance for some objects outside of the view and I was thinking, Is there something like that for tiles?
 

TheouAegis

Member
No. You don't need it. Tiles outside the view aren't drawn and you shouldn't be using any of the tile_* functions outside the Create Event or in very special situations, since it's the tile_* functions that will slow the game down the most.
 
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