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elsi11
Guest
First off, someone said somewhere that gamemaker now does this automatically to some extent. Is that true?
Secondly, should I use this:
And a bonus problem with this, I read, is that if you use static objects like walls, IF you don't reactivate the walls first in a longer range, and then reactivate enemies, in a shorter range, the enemies might get stuck in walls because they could spawn on the enemies.
How do you pro guys handle this common problem?
Are there some things like this in gamemaker 2, that studio 1.4 doesnt have?
Thank you !!!
Secondly, should I use this:
Example:
instance_activate_all();
instance_deactivate_region(view_xview[0] - 64, view_yview - 64, view_wview[0] + 128, view_hview + 128, false, false);
The above code activates all instances within the room and then deactivates those that are outside of the limits of the current view.
instance_activate_all();
instance_deactivate_region(view_xview[0] - 64, view_yview - 64, view_wview[0] + 128, view_hview + 128, false, false);
The above code activates all instances within the room and then deactivates those that are outside of the limits of the current view.
How do you pro guys handle this common problem?
Are there some things like this in gamemaker 2, that studio 1.4 doesnt have?
Thank you !!!