AgeKeikiru
Member
(copypasted from the home website because cut me a break I spent like an hour typing that up)
"...this is a microtransaction-free, grass-fed organic RPG split into two main parts: life on the college campus, and the harrowing adventures of a dungeon master. During the day, you take the role of a socially awkward college freshman attempting to grind your personality traits to woo an increasingly unrealistic group of female co-eds that all immediately become your friends and all coincidentally love to play Dungeons & Dragons.
The primary goal of DateND's design is to make an engaging, fast paced, and strategic combat system that uses real ATB and real-time gameplay; the game will not pause for the player to take an action, and the enemies will not wait for you to take your turn."
The game is still in a very early stage, so UI and assets look pretty spartan, and some characters/enemies/skills are pretty unbalanced, but these will be updated in the future, with the latest soon-coming update being a UI overhaul.
The full game pitch, details, updates, and demo can all be found at
https://datend.blogspot.com/
I'm currently working on this solo, and with a little under half a year of on-and-off development I figured this was growing enough gameplay permutations to warrant branching out to get as much feedback and testing as possible.
Testimonials from real private testers:
"...this is a microtransaction-free, grass-fed organic RPG split into two main parts: life on the college campus, and the harrowing adventures of a dungeon master. During the day, you take the role of a socially awkward college freshman attempting to grind your personality traits to woo an increasingly unrealistic group of female co-eds that all immediately become your friends and all coincidentally love to play Dungeons & Dragons.
The primary goal of DateND's design is to make an engaging, fast paced, and strategic combat system that uses real ATB and real-time gameplay; the game will not pause for the player to take an action, and the enemies will not wait for you to take your turn."
The game is still in a very early stage, so UI and assets look pretty spartan, and some characters/enemies/skills are pretty unbalanced, but these will be updated in the future, with the latest soon-coming update being a UI overhaul.
The full game pitch, details, updates, and demo can all be found at
https://datend.blogspot.com/
I'm currently working on this solo, and with a little under half a year of on-and-off development I figured this was growing enough gameplay permutations to warrant branching out to get as much feedback and testing as possible.
Testimonials from real private testers:
- "the battle system is what really shines"
- "[it] was pretty cool, I'm not so great at the constructive criticism part though"
- "I complained a bunch in the first version about the default cursor being new game instead of load"