S
Shaddy
Guest
Heyo,
I am making a Platformer Shooting thingy, and i was implimenting a mid air Dash when, during the test, it always dashed into the opposite direction... heres the Code for it, I have no clue why it is working the way it is...
I am making a Platformer Shooting thingy, and i was implimenting a mid air Dash when, during the test, it always dashed into the opposite direction... heres the Code for it, I have no clue why it is working the way it is...
Code:
//hmove= key_right-key_left;
hsp= hsp*dash_distance
//x=hsp+x
dash_distance=20
vsp=0
dash_timer--
dash_limit=0
if(place_meeting(x+hsp,y,obj_wall))
{
dash_distance=0;
key_jump=0;
hsp=0
}
//else dash_distance=20
// dash on the ground
if(dash_timer<0) && (!place_meeting(x,y+vsp,obj_wall)) state=PLAYERSTATE.FALLING