Bearman_18
Fruit Stand Deadbeat
So, I'm working on a top-down shooter in which you play as children with dart guns, (The design and behavior of which replicate actual nerf guns.) So far everything is going surprisingly smoothly, The AI is good, the shooting and stuff is fun, etc. Sadly, it won't be multiplayer, cause I don't have the means, resources, or know-how to do that.
So far, I have one player character who wields a Double Strike with a sword, and an enemy with a Nightfinder. (I believe in giving the enemy a superior weapon.) But now I've made a machine-gunner enemy and I have no idea what gun he holds. Currently he has a clip of eight darts shooting at ten round per second (These numbers can, and probably will change.) His gun has solid range but pretty bad accuracy. Any idea what that might sound like to you guys? Also, If you have any ideas for guns that ought to be in the game, please tell me. There also needs to be a sniper-type player character, a shotgun character, a machine-gun character, and several other enemy types. For a shotgun, I'm thinking a Rough Cut.
So far, I have one player character who wields a Double Strike with a sword, and an enemy with a Nightfinder. (I believe in giving the enemy a superior weapon.) But now I've made a machine-gunner enemy and I have no idea what gun he holds. Currently he has a clip of eight darts shooting at ten round per second (These numbers can, and probably will change.) His gun has solid range but pretty bad accuracy. Any idea what that might sound like to you guys? Also, If you have any ideas for guns that ought to be in the game, please tell me. There also needs to be a sniper-type player character, a shotgun character, a machine-gun character, and several other enemy types. For a shotgun, I'm thinking a Rough Cut.