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Windows Daemon Detective Gaiden 2: The Soul of Art

Discussion in 'Made with GameMaker' started by Yal, Jan 2, 2019.

  1. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,312
    Daemon Detective Gaiden II


    A Mystery Unfolds
    When the latest exhibit of the New Magma City Art Museum has its grand opening, it doesn't take long until people are going missing. And new, undocumented paintings start showing up in the collection... so well made, it feels like you could get lost in those worlds forever.

    When the ordinary New Magma City penguin police force can't make nor heads nor tails out of this supernatural case, the ragtag band of teenage private investigators over at Daemon Detectives, Inc. gets called in to save the day once again!


    Fight Your Inner Daemons

    Daemon Detective Gaiden 2 is an action platformer where you fight enemies and jump your way through obstacles, trying to not only make your way to the finish line with your hide intact, but also retrieve as many of the hidden paintings in each world as humanly possible.

    Coins obtained in the levels can be spent on a variety of powerups to help even the odds, and every character has an unique ability that alters their gameplay style drastically.

    As you defeat the bosses of each world, you gradually piece together not only the final boss' lair, but also the dark history behind its creation...

    Jump Into Action
    • Local co-op for up to 4 players! Also comes with a VS mode!
    • 12 playable characters with unique skills! Find your favorite and put an unique spin to your platforming adventure!
    • Over 70 hand-crafted levels to explore and a dozen bosses to overcome!
    • Non-linear progression where worlds can be completed in any order and you can skip almost half of the collectibles!
    • Tons of different powerups to mess around with!
    • Quality hand-made 16-bit visuals and music!
    • Assist mode that lets you dial down various aspects of the game difficulty as you see fit for a smoother experience, or dial them up past the normal max values to turn DDG2 into a proper rage-game!
    • Fully customizable controls! Use Xinput gamepads straight outta the box, cram four players around a single keyboard, or anything in between!
    • Lots of unlockable secrets!
    • Speedrunner-friendly automatic timekeeping that bookmarks the time you first beat the game, and the time you 100%-ed it!


    Itchio page:

    https://yaru.itch.io/daemon-detective-gaiden-2

    Screenshots:
    ddg_screenshot122.png

    ddg_screenshot588.png









    Some random Let's Play footage because why not


    (Even more below, but put it in a spoiler tag for your sanity)


     
    Last edited: Jan 20, 2019
    woodsmoke, TsukaYuriko, Niels and 3 others like this.
  2. dannerz

    dannerz Member

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    Jun 21, 2016
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    80
    I got it. Played it. Seems great, like mario. I think with enough time ill complete the game.
     
    Yal likes this.
  3. Yal

    Yal Member GMC Elder

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    3,312
    Looking forward to hearing what you think about the final world! I probably put most of the effort into the endgame, so it feels rewarding to get all the way to the end :)
     
  4. Tsa05

    Tsa05 Member

    Joined:
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    497
    I'm dreadful at platformers, so I'm like... 7 portraits into is so far... ._.;;; However, it's a lot of fun and cool, and the mood is great so far, graphics are really neaterrific, and it's reasonably forgiving to my imprecise pixel positioning while still making me work for my jumps :D
     
    CameronScottCreations and Yal like this.
  5. Yal

    Yal Member GMC Elder

    Joined:
    Jun 20, 2016
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    Glad to hear that! And yes, cutting down on precision platforming kinda was one of my explicit goals, I'm not particularly good at it myself and I needed to have a bit of leeway because of different characters having different physics as well. If you're struggling with a platforming section you could also switch over to Matt or Chibie, since their skills are double-jumping / using wings to slowly glide down.
     
  6. magicweapon

    magicweapon Member

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    Jul 6, 2016
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    34
    Well done my love <3
     
  7. Tsa05

    Tsa05 Member

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    Jun 21, 2016
    Posts:
    497
    Tangentially, but related, also very much enjoying YalioKart... err--Daemon Detective Racing Zero. This is really neat!! And actual functional 3D that's not merely a demo in GameMaker; inconceivable!
     
  8. Jeremi

    Jeremi Member

    Joined:
    Dec 13, 2017
    Posts:
    3
    Looks awesome, I think I might even buy it! But I was just wondering: what is the resolution of the game? Your characters are pixelated yet they move without causing some distortion in the pixels so I was wondering what resolution it was?
     
  9. Tsa05

    Tsa05 Member

    Joined:
    Jun 21, 2016
    Posts:
    497
    @Jeremi Native size appears to be 640x360, but the fame defaults to 2x screen size, unless you specifically change it in the game options.

    @Yal I've managed a stupid and silly bug :D When setting keybinds, a managed to press X on the keybind for accept, and then pressed Down. Result: Had to delete my local appdata settings file, since pressing Down on the menu goes down, and accept is Down, making the game un-navigable (impossible to choose any option from the menu!) Bit of a bungling error on my part, though ideally, 2 things:
    1) The problem stems from the idea that pressing Down can bind it to Accept, yet it doesn't unbind the movement action of the Down key on the menus, and those seem to override the bind. If Up/Down are hard-coded bindings, then the Keyboard Setup menu should ignore keypresses for those as bindable keys.
    2) Since bindableness seems good, the better option to having a hard bind would be to have the Keyboard setup screen recognize that a bind was overridden, and to then *require* the previously corresponding bind to be rebound before accepting the edit. Attempts to leave the setup screen without properly assigning a proper bind should revert to previous bindings. "Proper binds" would need to be a list, I guess, of functionality that can't be co-bound (menu nav+menu accept, menu nav+menu cancel).

    (I ran into a similar issue on the racing game, but slightly different--I bound Down to Accept over there, and overwrote menu nav with the accept key, making it so that I could *only* select Play, and not navigate the menu)

    I silly, I know :D
     
  10. mamacato

    mamacato Member

    Joined:
    Nov 2, 2018
    Posts:
    15
    Dude. This looks fantastic.
     

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