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#### maelstrom

##### Guest

d3d_transform_set_identity();

d3d_transform_add_rotation_z(45);

d3d_transform_add_rotation_x(45);

d3d_transform_add_translation(x,y,0);

d3d_model_draw(model,0,0,0,tex);

d3d_transform_set_identity();

my problem is, I'm getting the z rotation but not the x? Is there info I'm missing?