• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

d3d_model_load_buffer()

I just discovered d3d_model_load_buffer() along with d3d_model_save_buffer() from the auto complete thing in 1.4, but they don't appear in the manual. I don't actually need to use these, but I can't find any information and I'm curious about them. I did figure out how they work, but does anyone know why they aren't in the manual? Are they supposed to be deprecated?
 

YellowAfterlife

ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ
Forum Staff
Moderator
Likely added back when buffers were introduced and forgotten about, thus undocumented.

I wouldn't concern myself with whether these are supposed to be deprecated or not, as 1.4 is not getting any more updates, thus things cannot become more nor less broken than they currently are.
 
Top