d3d_model_load_buffer()

Discussion in 'Legacy GameMaker Community Tech Support' started by Bros Before Giraffes, Feb 19, 2019.

  1. Bros Before Giraffes

    Bros Before Giraffes Member

    Joined:
    Jun 24, 2016
    Posts:
    30
    I just discovered d3d_model_load_buffer() along with d3d_model_save_buffer() from the auto complete thing in 1.4, but they don't appear in the manual. I don't actually need to use these, but I can't find any information and I'm curious about them. I did figure out how they work, but does anyone know why they aren't in the manual? Are they supposed to be deprecated?
     
  2. Ali Al - Mosawi

    Ali Al - Mosawi Member

    Joined:
    Jun 20, 2016
    Posts:
    51
    Gms1.4 does not contain this function but you could find it in script in archive forum
     
  3. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    2,404
    Likely added back when buffers were introduced and forgotten about, thus undocumented.

    I wouldn't concern myself with whether these are supposed to be deprecated or not, as 1.4 is not getting any more updates, thus things cannot become more nor less broken than they currently are.
     

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