T
TheJJGamer
Guest
Hey everybody!
I'm trying so hard to figure out why d3d_draw_floor isn't drawing the floor texture I want. Instead, it draws/tiles every texture/sprite in the game as the floor/roof. I don't know why it's doing that and I can't fix it! Please help!
MY TEXTURES FOR THE FLOOR/CEILING ARE 128x128
Draw event:
// Floor //
d3d_draw_floor(0, 0, 0, room_width, room_height, 0, background_get_texture(back_Floor), room_width / 128, room_height / 128);
// Ceiling //
d3d_draw_floor(0, 0, 115, room_width, room_height, 115, background_get_texture(back_Ceiling), room_width / 128, room_height / 128);
I'm trying so hard to figure out why d3d_draw_floor isn't drawing the floor texture I want. Instead, it draws/tiles every texture/sprite in the game as the floor/roof. I don't know why it's doing that and I can't fix it! Please help!
MY TEXTURES FOR THE FLOOR/CEILING ARE 128x128
Draw event:
// Floor //
d3d_draw_floor(0, 0, 0, room_width, room_height, 0, background_get_texture(back_Floor), room_width / 128, room_height / 128);
// Ceiling //
d3d_draw_floor(0, 0, 115, room_width, room_height, 115, background_get_texture(back_Ceiling), room_width / 128, room_height / 128);