G
gibberingmouther
Guest
i basically have taken off an entire semester to work on and hopefully finish my game. so i'm trying to make the most of that time ....
i'm not to where i have to program cutscenes yet. there are a few in my game. i have quite a bit of coding left to do before i get to that point. for my a.i. i plan to use state machines but i still have to program in all the game logic before i can do that.
my mind turned to cutscenes because that's one of the things i'm going to have to do, and i'm waiting on something else atm. does anybody have any idea of what a coded cutscene might look like? is it just waypoints and regular a.i. or is there more to it, generally speaking?
i'm not to where i have to program cutscenes yet. there are a few in my game. i have quite a bit of coding left to do before i get to that point. for my a.i. i plan to use state machines but i still have to program in all the game logic before i can do that.
my mind turned to cutscenes because that's one of the things i'm going to have to do, and i'm waiting on something else atm. does anybody have any idea of what a coded cutscene might look like? is it just waypoints and regular a.i. or is there more to it, generally speaking?