custom mouse object being overlaped by other objects (except player sprite)

kureoni

Member
did a custom mouse for my game but i would like to set it on the first game layer so it would not be overlaped by anything
any ideas?
 
H

Homunculus

Guest
As you said, put it in the top most layer of the room? Or use the draw gui event to draw it.
 

kburkhart84

Firehammer Games
If you are using GMS2, take a look at the layer system. It lets you specifically put objects to show on top of other objects. If on GMS1 still, you can change the depth variable to get the same affect.
 

kureoni

Member
If you are using GMS2, take a look at the layer system. It lets you specifically put objects to show on top of other objects. If on GMS1 still, you can change the depth variable to get the same affect.
thankkkkssss, i was trying to use the depth but now i did it right
 
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