This is really a "Is it possible, and if so, is it reasonable?" type question. So, I've got an idea, basically to build a custom (very basic) 3d system in GMS2. Simple enough for now. What I also intend to do is set it up such that the main game window hosts a local server. From there, multiple 'slave' windows can also be launched/created. These join the server and act as auxiliary cameras, allowing the player to have a wider FOV. Is this possible, I was thinking it would be a nice test of my skills, and a 'nice to have' for a multi-monitor system. Or alternatively, one could be used to display a minimap or something, so as to allow the maximum amount of screen real estate for the main game. So that actual question: 1. Is it possible? 2. Should I reasonably expect this to work and not be a buggy piece of ****? Thanks for your time.