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Currently have Enterprise Subscription and HTML5 is always messing up

What is the whole point of having the Enterprise subscription when HTML5 program is constantly getting corrupted and crashing with the sprites or other compiling errors.... I currently get the following errors... and I have already used the cleaning brush cache



[GMWebServer] Unhandled Exception: System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted
[GMWebServer] at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
[GMWebServer] at System.Net.Sockets.Socket.Bind(EndPoint localEP)
[GMWebServer] at System.Net.Sockets.TcpListener.Start(Int32 backlog)
[GMWebServer] at GMWebServer.yyWebServer.DoServer()
[GMWebServer] at GMWebServer.Program.Main(String[] _args)
X://bin/GMWebServer.exe -v -root "Y:/ACT_WEB_11_4FFA885A_Javascript" -port 62437 -cidr 192.168.0.0/24
[GMWebServer] GMWebServer Starting........
[GMWebServer]
[GMWebServer] Unhandled Exception: System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted
[GMWebServer] at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
[GMWebServer] at System.Net.Sockets.Socket.Bind(EndPoint localEP)
[GMWebServer] at System.Net.Sockets.TcpListener.Start(Int32 backlog)
[GMWebServer] at GMWebServer.yyWebServer.DoServer()
[GMWebServer] at GMWebServer.Program.Main(String[] _args)
X://bin/GMWebServer.exe -v -root "Y:/ACT_WEB_11_4FFA885A_Javascript" -port 55288 -cidr 192.168.0.0/24
[GMWebServer] GMWebServer Starting........
[GMWebServer]
[GMWebServer] Unhandled Exception: System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted
[GMWebServer] at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
[GMWebServer] at System.Net.Sockets.Socket.Bind(EndPoint localEP)
[GMWebServer] at System.Net.Sockets.TcpListener.Start(Int32 backlog)
[GMWebServer] at GMWebServer.yyWebServer.DoServer()
[GMWebServer] at GMWebServer.Program.Main(String[] _args)
X://bin/GMWebServer.exe -v -root "Y:/ACT_WEB_11_4FFA885A_Javascript" -port 53847 -cidr 192.168.0.0/24
[GMWebServer] GMWebServer Starting........
[GMWebServer]
[GMWebServer] Unhandled Exception: System.Net.Sockets.SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted
[GMWebServer] at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
[GMWebServer] at System.Net.Sockets.Socket.Bind(EndPoint localEP)
[GMWebServer] at System.Net.Sockets.TcpListener.Start(Int32 backlog)
[GMWebServer] at GMWebServer.yyWebServer.DoServer()
[GMWebServer] at GMWebServer.Program.Main(String[] _args)
System.Exception: Unable to start GMWebServer.exe after 10 attempts!
at Igor.HTML5Builder.StartWebServerAndBrowser(String _folder, String _path, String port, YYDictionary`2 TargetOptions)
at Igor.HTML5Builder.Run()
Igor complete.
elapsed time 00:00:26.7913836s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.5.458/bin/Igor.exe" -j=8 -options="C:\Users\Admin\AppData\Local\GMS2TEMP\build.bff" -v -- HTML5 Run started at 10/18/2021 03:18:12
"cmd" /c subst Z: /d

elapsed time 00:00:00.0638278s for command "cmd" /c subst Z: /d started at 10/18/2021 03:18:39
"cmd" /c subst Y: /d

elapsed time 00:00:00.0488697s for command "cmd" /c subst Y: /d started at 10/18/2021 03:18:39
"cmd" /c subst X: /d

elapsed time 00:00:00.0478717s for command "cmd" /c subst X: /d started at 10/18/2021 03:18:39


FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.




I seem to have more trouble with GMS2 than GMS1.4 this is ridiculous
 

gnysek

Member
What OS is this? Seems that something already resides at same port on your local server. Do you have something running in background, like game servers, video messengers, etc. ?
 

O.Stogden

Member
Also, just to note, the Enterprise subscription is pretty much only for exporting to consoles. If you want HTML5, you can just subscribe to Indie for a fraction of the cost.
 

True Valhalla

Full-Time Developer
GMC Elder
Buying a module doesn't automatically endow you with the knowledge to use it. HTML5 is very distinct from other exports and has a deceptively steep learning curve.

That said, these errors appear to be non-standard so I would follow the advice from @gnysek
 
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