how would I make a Cuphead like game with a minimal you could walk around and the actual boss fights, i.e when to trigger a phrase of the boss
I think a lot of authors start writing something to get their mind set on the story, then spend the rest of their life jotting down notes about ideas that came to them while they were at a cafe. Planning. Planning. Planning.Don’t start with the walking to boss fights part. Start with the platforms, jumping and shooting then boss fighting/enemies
Game development is not like writing a book or building a house- no need to start “at the beginning” (I don’t write books so maybe authors don’t start at the beginning either- dunno!)
If you spend 2 months making a title screen, menu options, intro cut scene, waking to boss area, THEN start on the actual gameplay- you may find your idea is not very good and decide to start on a new idea. ALWAYS make the most exciting part of your game first.
I’ve not used this tutorial myself but a lot of people have recommended this series in the past.
I wrote a book (unpublished), some short stories and dozens and dozens of songs (released 3 albums). I can assure with 1000% certainty that writing is not really about writing, it's about REwriting and how well you can be an impartial critic of your own work. The initial idea for a beginning or ending does not really matter, because by the time you're done and happy with what you've done, you'll have gone through several versions of the same thing. If you get a great ending idea: build a story that leads to it. If you come up with a clever and interesting beginning that you know you can work with, write a story that develops it.I think a lot of authors start writing something to get their mind set on the story, then spend the rest of their life jotting down notes about ideas that came to them while they were at a cafe. Planning. Planning. Planning.